Gust (Spell)

= Gust Cantrip 1 = [Cantrip] [Air] [Transmutation]

Traditions: primal

Cast: 1 Action, somatic

Range 60 feet

You seize the air and compel it to create one of the following effects at a point you can see within range:


 * One Medium or smaller creature that you choose must succeed on a Fortitude saving throw or be pushed up to 5 feet away from you. Or 10 feet and fall prone on a critical failure.
 * You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
 * You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.