Invite Insanity

Invite Insanity
2 Actions [Illusion]

You live in a world of illusion that others cannot comprehend. Target a 5-foot burst within 15 feet of your position. An illusory butterfly briefly appears there, before bursting. All targets within Invite Insanity's area must make a wisdom saving throw against your Class DC, on failure, they roll 1d4 and gain a random negative status from the table listed below.


 * 1) Confused for Two Turns
 * 2) Dazzled for Two Turns
 * 3) Frightened 2
 * 4) Stupefied 2

The Results of the target's saving throw cause the following effects:

Critical Success: Nothing happens

Success: The duration or rank of the effect is reduced by 1

Failure: The Duration or Rank of the effect is 2, as per the spell description.

Critical Failure: The Duration or Rank of the effect is instead 4.